#include "WarMachine.h"


CWarMachine::CWarMachine(void)
{
}


CWarMachine::~CWarMachine(void)
{
}

void CWarMachine::Initialize( void )
{

}
void CWarMachine::Update( float dT )
{

}
void CWarMachine::Render( void )
{

}

RECT CWarMachine::GetRect( void ) const
{
	RECT r = { 0, 0, 0, 0};
	return  r;
}
void CWarMachine::HandleCollision( const IEntity* pOther )
{

}
